Autodesk Maya | ZBrush | Substance Painter | Adobe Photoshop | Mixamo
The character is based on the concept by Jianing Fan.

Rendered in Substance Painter and Photoshop.

Posed in Mixamo and rendered In Substance Painter.

High-poly model is sculpted in Zbrush. The model was retopologized and UV unwrapped in Autodesk Maya.

Maps (base color, normal, roughness, metallic and height )