Autodesk Maya | ZBrush | Substance Painter | Adobe Photoshop | Mixamo
The character is based on the concept by Jianing Fan.
Rendered in Substance Painter and Photoshop.
Posed in Mixamo and rendered In Substance Painter.
High-poly model is sculpted in Zbrush. The model was retopologized and UV unwrapped in Autodesk Maya.
Maps (base color, normal, roughness, metallic and height )

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